
I just stumbled across this story on Slashdot announcing Epic’s release of a free version of it’s Unreal Engine for non-commercial uses [Epic Press Release: http://epicgames.com/press_releases/udk.html].

So I'm minding my own business, restarting my Steam client to check for any game updates and what do I see but this (click the image for the full sized version):

While playing Team Fortress 2, I’ve found that some servers are set up for higher bandwidth usage allowing for a smoother game. To really take advantage of that, typically a few client side cvars need to be changed. However, many servers also run the default settings on their server and you’ll need to set the cvars back.

This little tutorial will cover making custom TF2 sprays. How to make a static spray, a transparent spray, and animated sprays.
First, to give credit where credit is due. I found the information on making sprays from a few blogs/sites. Unfortunately, there was no comprehensive information for dealing with transparency and animation so this article you are reading now attempts to bring it all together in one place. Here are the direct links to the articles I used as a base:

I returned home from a week long vacation out of state to find my internet connection is down, which after some calls to tech support, yields a technician coming to my house in three days. At any rate, as I’m a pretty avid gamer, I have a stash of single player games which typically I save for these “rainy days”.

While I'm at it, I've heard of a convenient way to help grind these things out. I don't know if it's ethical or not but, I'll leave that decision to you.

Right off the bat, let me say, this is a great game! Fun, suspenseful, and Co-Op! If you enjoy shooting zombies, You just can't go wrong here. Hats off to Valve.
Single player and Co-Op (THANK YOU VALVE for bringing it back!!) are great.

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